Contact Us

In Fear Me, communication can mean the difference between survival and a fatal mistake. Here, communication is simpler: we're real people, and we want to hear from you.

Who We Are—And Who We're Not

Let me introduce myself: I operate fearmegame.site, the platform where you access Fear Me. I didn't create the game—that distinction belongs to the talented developers who brought Fear Me's narrative to life. My role is different: I maintain the website infrastructure, curate guides and resources, and ensure the technical framework works so you can experience Fear Me without friction.

Think of me as a curator rather than a creator. Like the characters in Fear Me who navigate complex relationships, I navigate the relationship between the game and you—the player. My goal isn't to control your experience, but to facilitate it.

What I'm Committed To:

  • Platform Reliability: I keep the website functional so Fear Me loads when you need it
  • Honest Communication: I respond to every message within 48 hours. No automated responses, no corporate speak—just honest dialogue
  • Continuous Refinement: I improve the platform based on real feedback. If something's broken, I want to know
  • Privacy Respect: I protect your data with the same care I'd want for my own. Transparency over secrecy
  • Truthful Information: I only share what I know. If I don't know something about Fear Me's story or mechanics, I'll tell you—and point you toward resources that might help

Get in Touch

What I Can Actually Help With:

  • 🌐 Website Problems: If Fear Me won't load, the page crashes, or something about the site interface breaks, that's my domain. I can troubleshoot, fix bugs, or at least explain what's happening
  • 📱 Platform Experience: Mobile compatibility issues, responsive design problems, or interface difficulties on your device. These are within my control
  • 🔧 Technical Troubleshooting: Browser compatibility, performance issues, or problems with how the iframe embedding works. I built this infrastructure, so I can fix it
  • 💡 Platform Feedback: Want different guides? Think the layout could improve? Have ideas about additional resources? I value genuine feedback
  • 📝 Information Clarification: Questions about how the platform works, what data we collect, or how to use specific features. These I can answer

What's Beyond My Control:

Just as characters in Fear Me face limitations they can't overcome, I have mine. Here's what I genuinely cannot help with:

  • 🎮 Game Story & Mechanics: I didn't write Fear Me's narrative. I can't explain why certain choices lead to specific endings, or how to unlock hidden content. I can point you to community resources, but the game's internal logic isn't mine to control
  • 🐛 Game Bugs: If something breaks inside Fear Me itself—a dialogue loop, a stuck scene, a missing sprite—that's the game developers' responsibility, not mine. I can only ensure the platform works; I can't fix the game
  • ⚖️ Content Changes: Want Fear Me to have different storylines, new characters, or altered endings? That's not my decision to make. The creators control the art
  • 🔧 Feature Requests for the Game: Asking me to add save slots, skip buttons, or other game features won't work. I operate the platform, not the game itself

Understanding this boundary saves both of us frustration. I'm upfront about what I can and cannot do—much like Fear Me's characters must understand their own limitations.

🎮 Game Access Issues

Game won't load, runs slowly, or has technical problems

🌐 Website Function Feedback

Website features, design, or user experience suggestions

📱 Mobile Experience Problems

Issues with mobile device compatibility or touch controls

🔧 Technical Support

Browser compatibility, performance, or other technical issues

💡 Website Improvement Suggestions

Ideas for better content, features, or user experience

📝 Media & Cooperation

Media inquiries, partnerships, or collaboration opportunities

❓ Other Questions

Any other questions or concerns not listed above

✅ Thank you for your message! I'll get back to you within 48 hours.
❌ There was an error sending your message. Please try again or contact me directly at [email protected]

How to Reach Me

In Fear Me, characters often struggle with miscommunication and hidden intentions. Here, I want communication to be straightforward. No games, no hidden agendas—just honest dialogue about your experience with the platform.

Direct Contact Methods:

  • 📧 Email: [email protected] — This is the most reliable method. I check it daily, even if I can't always respond immediately
  • ⏰ Response Commitment: Within 48 hours for most inquiries. Complex technical issues might take longer, but I'll acknowledge receipt quickly
  • 🌍 Languages: I can communicate in English and Chinese. Don't worry about perfect grammar—clarity matters more than linguistic perfection
  • 🕐 Availability: I'm most responsive Monday through Friday, roughly 9 AM to 6 PM GMT+8. Weekend responses may be slower, but I do check messages

When you reach out, be specific about what's wrong or what you need. "The game won't load" tells me something, but "The game freezes at the character selection screen on Chrome version X" tells me everything. The more detail you provide, the better I can help.

Common Questions (And Honest Answers)

In Fear Me, questions often lead to uncomfortable truths. Here, I'll give you straightforward answers—no manipulation, no hidden agendas.

The game won't load. What's wrong?

Usually this is a browser compatibility issue, network problem, or temporary server hiccup. Try refreshing, clearing your cache, or switching browsers. If it persists, email me with your browser version, device type, and exactly when the problem occurs. The more context you give, the faster I can diagnose it. Remember: I control the platform, not the game itself, so if the issue is inside Fear Me, I may need to direct you to the game developers.

Is Fear Me really free? What's the catch?

Yes, it's genuinely free. No subscriptions, no hidden costs, no in-app purchases. The platform is supported through minimal advertising and my own investment. I'm not here to trap you with unexpected charges—that would be antithetical to what Fear Me explores about manipulation and control. If someone asks you for money in connection with Fear Me, it's a scam. Report it to me immediately.

Can I play Fear Me on my phone or tablet?

Technically yes—the platform is responsive and should work on mobile devices. But honestly? Fear Me's narrative complexity benefits from a larger screen and full attention. Mobile works for quick sessions, but for the full emotional impact, I'd recommend desktop. That's not a technical limitation—it's a recommendation based on how the story deserves to be experienced.

What data do you actually collect about me?

Minimal and anonymized. Website analytics (page views, device types), technical information (browser version), and anything you voluntarily share through contact forms. I don't track your game choices, game progress, or anything inside Fear Me—the iframe isolation prevents that even if I wanted to. I never sell your data. Transparency beats surveillance, and Fear Me has already taught us enough about the dangers of hidden observation.

Can you add features to the website based on my suggestions?

Absolutely, if they're within my control and make sense for the platform. Better guides? Improved layout? Additional resources? I'm open to ideas. But remember: I can't modify Fear Me itself. I can enhance how you access it and what context I provide around it. If your suggestion is about the game's story or mechanics, that's beyond my scope. But platform improvements? Those are very much welcome.

Who created Fear Me, and why don't you have more control over it?

Fear Me was developed by independent creators whose work I deeply respect. I'm the platform operator, not the game developer. This separation is intentional—it preserves the creators' artistic vision while allowing me to provide a reliable access point. Think of it like a gallery: I maintain the space, but I don't paint the art. This boundary protects both the creators' rights and your authentic experience of their work.