Terms of Service

In Fear Me, every decision carries weight. Here, every interaction has its boundaries. These terms define the rules of engagement for our platform.

Last updated: September 2025

1. Acceptance of Terms

Before you step into the world of Fear Me, you must understand what binds us together. By accessing fearmegame.site and using our platform to play Fear Me, you acknowledge that you have read, understood, and agree to be bound by these terms. This isn't just legal boilerplate—it's a mutual understanding about how we operate this service.

If the thought of these terms makes you uncomfortable—much like the moral dilemmas within Fear Me—then perhaps this platform isn't right for you. We're not here to trap you, but to establish clear boundaries in a space where fear and uncertainty already reign.

2. What We Are—And What We're Not

Let's be perfectly clear about something that causes confusion: we are the operators of fearmegame.site, the platform that hosts Fear Me. We did not create the game itself. Fear Me was developed by independent creators, and we simply provide a gateway to experience it through our website.

Think of us as the stage managers, not the playwrights. The story of Fear Me belongs to its creators. We simply provide the theater where you experience it.

3. The Weight of Your Choices

In Fear Me, characters face consequences for their decisions. Here, on our platform, your actions have consequences too. This isn't meant to intimidate you—it's meant to establish the same principle of accountability that makes Fear Me's narrative compelling.

Boundaries You Must Respect:

Much like the characters in Fear Me learn that some lines shouldn't be crossed, there are boundaries here too:

  • Don't attempt to break our platform security or manipulate the game embedding
  • Don't use automated tools—the fear in Fear Me requires human engagement, not bot shortcuts
  • Don't redistribute game content. The creators' work deserves respect, just as your experience deserves authenticity
  • Don't use our platform for anything illegal. Fear Me explores dark themes, but we operate in the light of legal compliance
  • Don't interfere with other users' experiences or our ability to maintain the platform

These aren't arbitrary rules—they're the foundation that allows Fear Me to exist on our platform. Break them, and you break that foundation.

4. Ownership and Creative Rights

Here's where things get nuanced: Fear Me, in all its narrative complexity and emotional depth, belongs to its creators. Every character moment, every branching path, every moment of tension—these are not ours to claim. We operate the platform, but we don't own the art.

If you're a creator and believe Fear Me incorporates your work without permission, contact us immediately. We respect creative ownership, just as we expect you to respect the creators of Fear Me.

5. Privacy in the Age of Fear

Fear Me explores themes of surveillance, control, and the loss of privacy. We understand the irony—here we are, asking you to trust us with some information. But transparency is our antidote to fear. Here's exactly what we know, and what we don't.

What We Actually Collect:

  • Website Analytics: Aggregated data about page views, how long people stay, what devices they use. This helps us maintain the platform, but it's anonymized and never tied to your identity
  • Technical Information: Browser type, screen resolution, general location (country-level, not precise). Again, anonymized
  • Contact Information: Only if you reach out to us through our contact form. Even then, we don't store it beyond what's necessary to respond
  • What We Explicitly Don't Collect: Your name, email (unless you contact us), game choices, game progress, or anything you do within Fear Me itself. The game runs in an isolated iframe—we literally cannot see what you're experiencing

Why We Need This Information:

  • To ensure the website loads properly and performs well for you
  • To understand if our guides and resources are actually helpful
  • To detect and prevent technical issues that could disrupt your Fear Me experience
  • To comply with legal requirements when necessary

We never sell your data. We never trade it. We never share it with third parties except analytics services (Google Analytics, Microsoft Clarity) that are bound by their own privacy policies. Your Fear Me journey is yours alone—we're just providing the stage.

6. The Reality Check

Fear Me is designed to make you feel things. But here's what we need you to understand: it's fiction. The fear is simulated. The consequences are narrative. And our platform, while we work hard to maintain it, comes with real-world limitations.

The Legal Reality:

We provide this platform free of charge. That means our legal liability is limited. If something goes wrong—a bug crashes your browser, the game doesn't load one day, or a guide has incorrect information—we can't be held financially responsible beyond what's reasonable for a free service.

That said, we're not trying to abandon you. If you experience real problems, contact us. We'll do what we can to help. But understand that we're platform operators, not game developers, and some issues may be beyond our control.

7. The Evolving Platform

Just as Fear Me branches into different endings based on your choices, our platform may evolve. We might add new guides, redesign the website, or make technical improvements. We might also need to pause service for maintenance, or—in worst-case scenarios—discontinue the platform entirely.

What We Can Do:

  • Improve and Update: We may add new content, fix bugs, or enhance the platform experience. These are positive changes, but they may temporarily affect access
  • Temporary Suspensions: If we need to perform maintenance, address security issues, or fix critical problems, we may temporarily disable access. We'll try to give notice when possible
  • Update These Terms: As we learn and grow, these terms may need refinement. We'll update them here, and your continued use means you accept the changes
  • Discontinue Service: In extreme circumstances (cost, legal issues, loss of access to Fear Me itself), we may shut down. We'd give reasonable notice, but we can't promise forever

What You Can Do:

  • Leave Anytime: This isn't a trap. If you don't like changes, or if Fear Me no longer interests you, simply stop visiting. No strings attached
  • Request Data Removal: If you want us to delete any information we have about you, ask. We'll do it
  • Provide Feedback: We're not mind readers. If you have thoughts about how we could improve, tell us. Good feedback influences our decisions

8. When Things Go Wrong

In Fear Me, conflicts escalate until someone makes a choice that changes everything. In the real world, we prefer a different approach: communication first, escalation only if necessary.

Governing Law:

These terms operate under the jurisdiction where we, as platform operators, are located. We'll specify the exact jurisdiction upon request, but generally, disputes will be handled in our local courts unless international law requires otherwise.

9. The Final Choice

In Fear Me, every choice matters. Here, your choice is simpler: do you accept these terms and want to engage with our platform, or do you prefer to experience Fear Me elsewhere? Either way, we respect your decision.

These terms exist not to trap you, but to create clarity in a space where Fear Me already thrives on ambiguity. We operate the platform; you experience the game. That's our arrangement. If you understand and accept these terms, you're ready to face Fear Me. If not, that's okay too—everyone has their own threshold for what they're willing to accept.